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<a href="particle__dynamics__bodypart_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/* -------------------------------------------------------------------------*</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment"> *                              SPHinXsys                                   *</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment"> * --------------------------------------------------------------------------*</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment"> * SPHinXsys (pronunciation: s&#39;finksis) is an acronym from Smoothed Particle    *</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment"> * Hydrodynamics for industrial compleX systems. It provides C++ APIs for   *</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment"> * physical accurate simulation and aims to model coupled industrial dynamic *</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment"> * systems including fluid, solid, multi-body dynamics and beyond with SPH  *</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment"> * (smoothed particle hydrodynamics), a meshless computational method using *</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment"> * particle discretization.                                                 *</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment"> *                                                                          *</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment"> * SPHinXsys is partially funded by German Research Foundation              *</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment"> * (Deutsche Forschungsgemeinschaft) DFG HU1527/6-1, HU1527/10-1                *</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment"> * and HU1527/12-1.                                                         *</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment"> *                                                                           *</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment"> * Portions copyright (c) 2017-2020 Technical University of Munich and      *</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment"> * the authors&#39; affiliations.                                               *</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment"> *                                                                           *</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment"> * Licensed under the Apache License, Version 2.0 (the &quot;License&quot;); you may   *</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment"> * not use this file except in compliance with the License. You may obtain a *</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment"> * copy of the License at http://www.apache.org/licenses/LICENSE-2.0.        *</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment"> *                                                                           *</span></div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment"> * --------------------------------------------------------------------------*/</span></div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;<span class="preprocessor">#ifndef PARTICLE_DYNAMICS_BODYPART_H</span></div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;<span class="preprocessor">#define PARTICLE_DYNAMICS_BODYPART_H</span></div><div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;</div><div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="base__particle__dynamics_8h.html">base_particle_dynamics.h</a>&quot;</span></div><div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="base__particle__dynamics_8hpp.html">base_particle_dynamics.hpp</a>&quot;</span></div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;</div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="base__body__part_8h.html">base_body_part.h</a>&quot;</span></div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespace_s_p_h.html">SPH</a></div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;{</div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;    <span class="keywordtype">void</span> <a class="code" href="namespace_s_p_h.html#a13c51270955f8a621fc497426bf857ee">PartIteratorByParticle</a>(<span class="keyword">const</span> <a class="code" href="class_index_vector.html">IndexVector</a> &amp;body_part_particles, <span class="keyword">const</span> <a class="code" href="namespace_s_p_h.html#aa72cf1f63790f923a029b77f683b9a5e">ParticleFunctor</a> &amp;particle_functor, Real dt = 0.0);</div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;    <span class="keywordtype">void</span> <a class="code" href="namespace_s_p_h.html#a4e597758263b48b80917ed5c8769bf72">PartIteratorByParticle_parallel</a>(<span class="keyword">const</span> <a class="code" href="class_index_vector.html">IndexVector</a> &amp;body_part_particles, <span class="keyword">const</span> <a class="code" href="namespace_s_p_h.html#aa72cf1f63790f923a029b77f683b9a5e">ParticleFunctor</a> &amp;particle_functor, Real dt = 0.0);</div><div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;    <span class="keywordtype">void</span> <a class="code" href="namespace_s_p_h.html#a490c731ce5cb07b1b43f5ee3eed3ce5b">PartIteratorByCell</a>(<span class="keyword">const</span> <a class="code" href="namespace_s_p_h.html#ac0f8e60f152f068d641d2f988b8c2f41">CellLists</a> &amp;body_part_cells, <span class="keyword">const</span> <a class="code" href="namespace_s_p_h.html#aa72cf1f63790f923a029b77f683b9a5e">ParticleFunctor</a> &amp;particle_functor, Real dt = 0.0);</div><div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;    <span class="keywordtype">void</span> <a class="code" href="namespace_s_p_h.html#ad583c39b5802921e7564586fa2e9f0af">PartIteratorByCell_parallel</a>(<span class="keyword">const</span> <a class="code" href="namespace_s_p_h.html#ac0f8e60f152f068d641d2f988b8c2f41">CellLists</a> &amp;body_part_cells, <span class="keyword">const</span> <a class="code" href="namespace_s_p_h.html#aa72cf1f63790f923a029b77f683b9a5e">ParticleFunctor</a> &amp;particle_functor, Real dt = 0.0);</div><div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;</div><div class="line"><a name="l00056"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_part_dynamics_by_particle.html">   56</a></span>&#160;    <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1_part_dynamics_by_particle.html">PartDynamicsByParticle</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_particle_dynamics.html">ParticleDynamics</a>&lt;void&gt;</div><div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;    {</div><div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;    <span class="keyword">public</span>:</div><div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;        <a class="code" href="class_s_p_h_1_1_part_dynamics_by_particle.html">PartDynamicsByParticle</a>(<a class="code" href="class_s_p_h_1_1_s_p_h_body.html">SPHBody</a> &amp;sph_body, <a class="code" href="class_s_p_h_1_1_body_part_by_particle.html">BodyPartByParticle</a> &amp;body_part);</div><div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;        <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1_part_dynamics_by_particle.html">PartDynamicsByParticle</a>(){};</div><div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;</div><div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;    <span class="keyword">protected</span>:</div><div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;        <a class="code" href="namespace_s_p_h.html#abae56fd7f25f13487c7943ce4681d0ce">IndexVector</a> &amp;body_part_particles_;</div><div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;    };</div><div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;</div><div class="line"><a name="l00070"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_part_simple_dynamics_by_particle.html">   70</a></span>&#160;    <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1_part_simple_dynamics_by_particle.html">PartSimpleDynamicsByParticle</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_part_dynamics_by_particle.html">PartDynamicsByParticle</a></div><div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;    {</div><div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;    <span class="keyword">public</span>:</div><div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;        <a class="code" href="class_s_p_h_1_1_part_simple_dynamics_by_particle.html">PartSimpleDynamicsByParticle</a>(<a class="code" href="class_s_p_h_1_1_s_p_h_body.html">SPHBody</a> &amp;sph_body, <a class="code" href="class_s_p_h_1_1_body_part_by_particle.html">BodyPartByParticle</a> &amp;body_part);</div><div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;        <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1_part_simple_dynamics_by_particle.html">PartSimpleDynamicsByParticle</a>(){};</div><div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;</div><div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_s_p_h_1_1_part_simple_dynamics_by_particle.html#a2b1ca5cb6f69ff9d5410bd851ade1f11">exec</a>(Real dt = 0.0) <span class="keyword">override</span>;</div><div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> parallel_exec(Real dt = 0.0) <span class="keyword">override</span>;</div><div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;</div><div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;    <span class="keyword">protected</span>:</div><div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;        <a class="code" href="namespace_s_p_h.html#aa72cf1f63790f923a029b77f683b9a5e">ParticleFunctor</a> functor_update_;</div><div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> Update(<span class="keywordtype">size_t</span> index_i, Real dt = 0.0) = 0;</div><div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;    };</div><div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;</div><div class="line"><a name="l00088"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_part_interaction_dynamics_by_particle.html">   88</a></span>&#160;    <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1_part_interaction_dynamics_by_particle.html">PartInteractionDynamicsByParticle</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_part_dynamics_by_particle.html">PartDynamicsByParticle</a></div><div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;    {</div><div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;    <span class="keyword">public</span>:</div><div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;        <a class="code" href="class_s_p_h_1_1_part_interaction_dynamics_by_particle.html">PartInteractionDynamicsByParticle</a>(<a class="code" href="class_s_p_h_1_1_s_p_h_body.html">SPHBody</a> &amp;sph_body, <a class="code" href="class_s_p_h_1_1_body_part_by_particle.html">BodyPartByParticle</a> &amp;body_part);</div><div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;        <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1_part_interaction_dynamics_by_particle.html">PartInteractionDynamicsByParticle</a>(){};</div><div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;</div><div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_s_p_h_1_1_part_interaction_dynamics_by_particle.html#a847115d728aed4328f13b239d59fc180">exec</a>(Real dt = 0.0) <span class="keyword">override</span>;</div><div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> parallel_exec(Real dt = 0.0) <span class="keyword">override</span>;</div><div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;</div><div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;    <span class="keyword">protected</span>:</div><div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;        <a class="code" href="namespace_s_p_h.html#aa72cf1f63790f923a029b77f683b9a5e">ParticleFunctor</a> functor_interaction_;</div><div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> Interaction(<span class="keywordtype">size_t</span> index_i, Real dt = 0.0) = 0;</div><div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;    };</div><div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;</div><div class="line"><a name="l00106"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_part_interaction_dynamics_by_particle_with_update.html">  106</a></span>&#160;    <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1_part_interaction_dynamics_by_particle_with_update.html">PartInteractionDynamicsByParticleWithUpdate</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_part_interaction_dynamics_by_particle.html">PartInteractionDynamicsByParticle</a></div><div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;    {</div><div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;    <span class="keyword">public</span>:</div><div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;        <a class="code" href="class_s_p_h_1_1_part_interaction_dynamics_by_particle_with_update.html">PartInteractionDynamicsByParticleWithUpdate</a>(<a class="code" href="class_s_p_h_1_1_s_p_h_body.html">SPHBody</a> &amp;sph_body, <a class="code" href="class_s_p_h_1_1_body_part_by_particle.html">BodyPartByParticle</a> &amp;body_part);</div><div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;        <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1_part_interaction_dynamics_by_particle_with_update.html">PartInteractionDynamicsByParticleWithUpdate</a>(){};</div><div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;</div><div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_s_p_h_1_1_part_interaction_dynamics_by_particle_with_update.html#ac5f215bf7dcbec83cb4eb636dd9465bf">exec</a>(Real dt = 0.0) <span class="keyword">override</span>;</div><div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> parallel_exec(Real dt = 0.0) <span class="keyword">override</span>;</div><div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;</div><div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;    <span class="keyword">protected</span>:</div><div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> Update(<span class="keywordtype">size_t</span> index_i, Real dt = 0.0) = 0;</div><div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;        <a class="code" href="namespace_s_p_h.html#aa72cf1f63790f923a029b77f683b9a5e">ParticleFunctor</a> functor_update_;</div><div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;    };</div><div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;</div><div class="line"><a name="l00124"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_part_interaction_dynamics_by_particle1_level.html">  124</a></span>&#160;    <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1_part_interaction_dynamics_by_particle1_level.html">PartInteractionDynamicsByParticle1Level</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_part_interaction_dynamics_by_particle_with_update.html">PartInteractionDynamicsByParticleWithUpdate</a></div><div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;    {</div><div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;    <span class="keyword">public</span>:</div><div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;        <a class="code" href="class_s_p_h_1_1_part_interaction_dynamics_by_particle1_level.html">PartInteractionDynamicsByParticle1Level</a>(<a class="code" href="class_s_p_h_1_1_s_p_h_body.html">SPHBody</a> &amp;sph_body, <a class="code" href="class_s_p_h_1_1_body_part_by_particle.html">BodyPartByParticle</a> &amp;body_part);</div><div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;        <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1_part_interaction_dynamics_by_particle1_level.html">PartInteractionDynamicsByParticle1Level</a>(){};</div><div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;</div><div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_s_p_h_1_1_part_interaction_dynamics_by_particle1_level.html#a63351b1b83a00f961d0e8730d4207f52">exec</a>(Real dt = 0.0) <span class="keyword">override</span>;</div><div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> parallel_exec(Real dt = 0.0) <span class="keyword">override</span>;</div><div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;</div><div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;    <span class="keyword">protected</span>:</div><div class="line"><a name="l00134"></a><span class="lineno">  134</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> Initialization(<span class="keywordtype">size_t</span> index_i, Real dt = 0.0) = 0;</div><div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;        <a class="code" href="namespace_s_p_h.html#aa72cf1f63790f923a029b77f683b9a5e">ParticleFunctor</a> functor_initialization_;</div><div class="line"><a name="l00136"></a><span class="lineno">  136</span>&#160;    };</div><div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160;</div><div class="line"><a name="l00143"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_part_dynamics_by_cell.html">  143</a></span>&#160;    <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1_part_dynamics_by_cell.html">PartDynamicsByCell</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_particle_dynamics.html">ParticleDynamics</a>&lt;void&gt;</div><div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160; 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       <span class="keyword">virtual</span> <span class="keywordtype">void</span> parallel_exec(Real dt = 0.0) <span class="keyword">override</span>;</div><div class="line"><a name="l00151"></a><span class="lineno">  151</span>&#160;</div><div class="line"><a name="l00152"></a><span class="lineno">  152</span>&#160;    <span class="keyword">protected</span>:</div><div class="line"><a name="l00153"></a><span class="lineno">  153</span>&#160;        <a class="code" href="namespace_s_p_h.html#ac0f8e60f152f068d641d2f988b8c2f41">CellLists</a> &amp;body_part_cells_;</div><div class="line"><a name="l00154"></a><span class="lineno">  154</span>&#160;        <a class="code" href="namespace_s_p_h.html#aa72cf1f63790f923a029b77f683b9a5e">ParticleFunctor</a> functor_update_;</div><div class="line"><a name="l00155"></a><span class="lineno">  155</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> Update(<span class="keywordtype">size_t</span> index_i, Real dt = 0.0) = 0;</div><div class="line"><a name="l00156"></a><span class="lineno">  156</span>&#160; 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       std::string QuantityName() { <span class="keywordflow">return</span> quantity_name_; };</div><div class="line"><a name="l00172"></a><span class="lineno">  172</span>&#160;</div><div class="line"><a name="l00173"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_part_dynamics_by_cell_reduce.html#a777096a05aab92a12e492621ed0fbd6c">  173</a></span>&#160;        <span class="keyword">virtual</span> ReturnType <a class="code" href="class_s_p_h_1_1_part_dynamics_by_cell_reduce.html#a777096a05aab92a12e492621ed0fbd6c">exec</a>(Real dt = 0.0)<span class="keyword"> override</span></div><div class="line"><a name="l00174"></a><span class="lineno">  174</span>&#160;<span class="keyword">        </span>{</div><div class="line"><a name="l00175"></a><span class="lineno">  175</span>&#160;            ReturnType temp = initial_reference_;</div><div class="line"><a name="l00176"></a><span class="lineno">  176</span>&#160;            this-&gt;SetupReduce();</div><div class="line"><a name="l00177"></a><span class="lineno">  177</span>&#160; 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               }</div><div class="line"><a name="l00184"></a><span class="lineno">  184</span>&#160;            }</div><div class="line"><a name="l00185"></a><span class="lineno">  185</span>&#160;            <span class="keywordflow">return</span> OutputResult(temp);</div><div class="line"><a name="l00186"></a><span class="lineno">  186</span>&#160;        };</div><div class="line"><a name="l00187"></a><span class="lineno">  187</span>&#160;</div><div class="line"><a name="l00188"></a><span class="lineno">  188</span>&#160;        <span class="keyword">virtual</span> ReturnType parallel_exec(Real dt = 0.0)<span class="keyword"> override</span></div><div class="line"><a name="l00189"></a><span class="lineno">  189</span>&#160;<span class="keyword">        </span>{</div><div class="line"><a name="l00190"></a><span class="lineno">  190</span>&#160;            ReturnType temp = initial_reference_;</div><div class="line"><a name="l00191"></a><span class="lineno">  191</span>&#160;            this-&gt;SetupReduce();</div><div class="line"><a name="l00192"></a><span class="lineno">  192</span>&#160; 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                   <span class="keywordflow">return</span> temp0;</div><div class="line"><a name="l00206"></a><span class="lineno">  206</span>&#160;                },</div><div class="line"><a name="l00207"></a><span class="lineno">  207</span>&#160;                [<span class="keyword">this</span>](ReturnType x, ReturnType y) -&gt; ReturnType</div><div class="line"><a name="l00208"></a><span class="lineno">  208</span>&#160;                { <span class="keywordflow">return</span> reduce_operation_(x, y); });</div><div class="line"><a name="l00209"></a><span class="lineno">  209</span>&#160;</div><div class="line"><a name="l00210"></a><span class="lineno">  210</span>&#160;            <span class="keywordflow">return</span> OutputResult(temp);</div><div class="line"><a name="l00211"></a><span class="lineno">  211</span>&#160;        };</div><div class="line"><a name="l00212"></a><span class="lineno">  212</span>&#160;</div><div class="line"><a name="l00213"></a><span class="lineno">  213</span>&#160; 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   {</div><div class="line"><a name="l00229"></a><span class="lineno">  229</span>&#160;    <span class="keyword">public</span>:</div><div class="line"><a name="l00230"></a><span class="lineno">  230</span>&#160;        <a class="code" href="class_s_p_h_1_1_part_dynamics_by_particle_reduce.html">PartDynamicsByParticleReduce</a>(<a class="code" href="class_s_p_h_1_1_s_p_h_body.html">SPHBody</a> &amp;sph_body, <a class="code" href="class_s_p_h_1_1_body_part_by_particle.html">BodyPartByParticle</a> &amp;body_part)</div><div class="line"><a name="l00231"></a><span class="lineno">  231</span>&#160;            : <a class="code" href="class_s_p_h_1_1_particle_dynamics.html">ParticleDynamics&lt;ReturnType&gt;</a>(sph_body),</div><div class="line"><a name="l00232"></a><span class="lineno">  232</span>&#160;              body_part_particles_(body_part.<a class="code" href="class_s_p_h_1_1_body_part_by_particle.html#a2da1d85be2fb9a62d595d1293f2fa74f">body_part_particles_</a>),</div><div class="line"><a name="l00233"></a><span class="lineno">  233</span>&#160;              quantity_name_(<span class="stringliteral">&quot;ReducedQuantity&quot;</span>), initial_reference_(){};</div><div class="line"><a name="l00234"></a><span class="lineno">  234</span>&#160;        <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1_part_dynamics_by_particle_reduce.html">PartDynamicsByParticleReduce</a>(){};</div><div class="line"><a name="l00235"></a><span class="lineno">  235</span>&#160;</div><div class="line"><a name="l00236"></a><span class="lineno">  236</span>&#160;        ReturnType InitialReference() { <span class="keywordflow">return</span> initial_reference_; };</div><div class="line"><a name="l00237"></a><span class="lineno">  237</span>&#160;        std::string QuantityName() { <span class="keywordflow">return</span> quantity_name_; };</div><div class="line"><a name="l00238"></a><span class="lineno">  238</span>&#160;</div><div class="line"><a name="l00239"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_part_dynamics_by_particle_reduce.html#a90125c59f974aaaa643bc211d218b992">  239</a></span>&#160; 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               temp = reduce_operation_(temp, ReduceFunction(body_part_particles_[i], dt));</div><div class="line"><a name="l00246"></a><span class="lineno">  246</span>&#160;            }</div><div class="line"><a name="l00247"></a><span class="lineno">  247</span>&#160;            <span class="keywordflow">return</span> OutputResult(temp);</div><div class="line"><a name="l00248"></a><span class="lineno">  248</span>&#160;        };</div><div class="line"><a name="l00249"></a><span class="lineno">  249</span>&#160;        <span class="keyword">virtual</span> ReturnType parallel_exec(Real dt = 0.0)<span class="keyword"> override</span></div><div class="line"><a name="l00250"></a><span class="lineno">  250</span>&#160;<span class="keyword">        </span>{</div><div class="line"><a name="l00251"></a><span class="lineno">  251</span>&#160;            ReturnType temp = initial_reference_;</div><div class="line"><a name="l00252"></a><span class="lineno">  252</span>&#160;            this-&gt;SetupReduce();</div><div class="line"><a name="l00253"></a><span class="lineno">  253</span>&#160;            temp = parallel_reduce(</div><div class="line"><a name="l00254"></a><span class="lineno">  254</span>&#160;                blocked_range&lt;size_t&gt;(0, body_part_particles_.size()),</div><div class="line"><a name="l00255"></a><span class="lineno">  255</span>&#160;                temp,</div><div class="line"><a name="l00256"></a><span class="lineno">  256</span>&#160;                [&amp;](<span class="keyword">const</span> blocked_range&lt;size_t&gt; &amp;r, ReturnType temp0) -&gt; ReturnType</div><div class="line"><a name="l00257"></a><span class="lineno">  257</span>&#160;                {</div><div class="line"><a name="l00258"></a><span class="lineno">  258</span>&#160;                    <span class="keywordflow">for</span> (<span class="keywordtype">size_t</span> n = r.begin(); n != r.end(); ++n)</div><div class="line"><a name="l00259"></a><span class="lineno">  259</span>&#160;                    {</div><div class="line"><a name="l00260"></a><span class="lineno">  260</span>&#160;                        temp0 = reduce_operation_(temp0, ReduceFunction(body_part_particles_[n], dt));</div><div class="line"><a name="l00261"></a><span class="lineno">  261</span>&#160;                    }</div><div class="line"><a name="l00262"></a><span class="lineno">  262</span>&#160;                    <span class="keywordflow">return</span> temp0;</div><div class="line"><a name="l00263"></a><span class="lineno">  263</span>&#160;                },</div><div class="line"><a name="l00264"></a><span class="lineno">  264</span>&#160;                [<span class="keyword">this</span>](ReturnType x, ReturnType y) -&gt; ReturnType</div><div class="line"><a name="l00265"></a><span class="lineno">  265</span>&#160;                {</div><div class="line"><a name="l00266"></a><span class="lineno">  266</span>&#160;                    <span class="keywordflow">return</span> reduce_operation_(x, y);</div><div class="line"><a name="l00267"></a><span class="lineno">  267</span>&#160;                });</div><div class="line"><a name="l00268"></a><span class="lineno">  268</span>&#160;</div><div class="line"><a name="l00269"></a><span class="lineno">  269</span>&#160;            <span class="keywordflow">return</span> OutputResult(temp);</div><div class="line"><a name="l00270"></a><span class="lineno">  270</span>&#160;        };</div><div class="line"><a name="l00271"></a><span class="lineno">  271</span>&#160;</div><div class="line"><a name="l00272"></a><span class="lineno">  272</span>&#160;    <span class="keyword">protected</span>:</div><div class="line"><a name="l00273"></a><span class="lineno">  273</span>&#160;        ReduceOperation reduce_operation_;</div><div class="line"><a name="l00274"></a><span class="lineno">  274</span>&#160;        <a class="code" href="class_index_vector.html">IndexVector</a> &amp;body_part_particles_;</div><div class="line"><a name="l00275"></a><span class="lineno">  275</span>&#160;        std::string quantity_name_;</div><div class="line"><a name="l00276"></a><span class="lineno">  276</span>&#160;        ReturnType initial_reference_;</div><div class="line"><a name="l00277"></a><span class="lineno">  277</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> SetupReduce(){};</div><div class="line"><a name="l00278"></a><span class="lineno">  278</span>&#160;        <span class="keyword">virtual</span> ReturnType ReduceFunction(<span class="keywordtype">size_t</span> index_i, Real dt = 0.0) = 0;</div><div class="line"><a name="l00279"></a><span class="lineno">  279</span>&#160;        <span class="keyword">virtual</span> ReturnType OutputResult(ReturnType reduced_value) { <span class="keywordflow">return</span> reduced_value; };</div><div class="line"><a name="l00280"></a><span class="lineno">  280</span>&#160;    };</div><div class="line"><a name="l00281"></a><span class="lineno">  281</span>&#160;}</div><div class="line"><a name="l00282"></a><span class="lineno">  282</span>&#160;<span class="preprocessor">#endif // PARTICLE_DYNAMICS_BODYPART_H</span></div><div class="ttc" id="class_s_p_h_1_1_part_interaction_dynamics_by_particle_html"><div class="ttname"><a href="class_s_p_h_1_1_part_interaction_dynamics_by_particle.html">SPH::PartInteractionDynamicsByParticle</a></div><div class="ttdoc">Abstract class for particle interaction involving in a body part. </div><div class="ttdef"><b>Definition:</b> particle_dynamics_bodypart.h:88</div></div>
<div class="ttc" id="class_s_p_h_1_1_body_part_by_cell_html"><div class="ttname"><a href="class_s_p_h_1_1_body_part_by_cell.html">SPH::BodyPartByCell</a></div><div class="ttdoc">A body part with a collection of cell lists. </div><div class="ttdef"><b>Definition:</b> base_body_part.h:100</div></div>
<div class="ttc" id="namespace_s_p_h_html_abae56fd7f25f13487c7943ce4681d0ce"><div class="ttname"><a href="namespace_s_p_h.html#abae56fd7f25f13487c7943ce4681d0ce">SPH::IndexVector</a></div><div class="ttdeci">StdVec&lt; size_t &gt; IndexVector</div><div class="ttdef"><b>Definition:</b> sph_data_containers.h:37</div></div>
<div class="ttc" id="base__particle__dynamics_8hpp_html"><div class="ttname"><a href="base__particle__dynamics_8hpp.html">base_particle_dynamics.hpp</a></div><div class="ttdoc">This is the implementation of the template class for 3D build. </div></div>
<div class="ttc" id="class_index_vector_html"><div class="ttname"><a href="class_index_vector.html">IndexVector</a></div></div>
<div class="ttc" id="base__body__part_8h_html"><div class="ttname"><a href="base__body__part_8h.html">base_body_part.h</a></div><div class="ttdoc">This is the base classes of body parts. </div></div>
<div class="ttc" id="class_s_p_h_1_1_body_part_by_particle_html"><div class="ttname"><a href="class_s_p_h_1_1_body_part_by_particle.html">SPH::BodyPartByParticle</a></div><div class="ttdoc">A body part with a collection of particles. </div><div class="ttdef"><b>Definition:</b> base_body_part.h:64</div></div>
<div class="ttc" id="namespace_s_p_h_html_ac0f8e60f152f068d641d2f988b8c2f41"><div class="ttname"><a href="namespace_s_p_h.html#ac0f8e60f152f068d641d2f988b8c2f41">SPH::CellLists</a></div><div class="ttdeci">StdLargeVec&lt; CellList * &gt; CellLists</div><div class="ttdef"><b>Definition:</b> sph_data_containers.h:46</div></div>
<div class="ttc" id="namespace_s_p_h_html_ad583c39b5802921e7564586fa2e9f0af"><div class="ttname"><a href="namespace_s_p_h.html#ad583c39b5802921e7564586fa2e9f0af">SPH::PartIteratorByCell_parallel</a></div><div class="ttdeci">void PartIteratorByCell_parallel(const CellLists &amp;body_part_cells, const ParticleFunctor &amp;particle_functor, Real dt)</div><div class="ttdef"><b>Definition:</b> particle_dynamics_bodypart.cpp:44</div></div>
<div class="ttc" id="class_s_p_h_1_1_part_dynamics_by_particle_reduce_html_a90125c59f974aaaa643bc211d218b992"><div class="ttname"><a href="class_s_p_h_1_1_part_dynamics_by_particle_reduce.html#a90125c59f974aaaa643bc211d218b992">SPH::PartDynamicsByParticleReduce::exec</a></div><div class="ttdeci">virtual ReturnType exec(Real dt=0.0) override</div><div class="ttdef"><b>Definition:</b> particle_dynamics_bodypart.h:239</div></div>
<div class="ttc" id="class_s_p_h_1_1_part_dynamics_by_cell_reduce_html"><div class="ttname"><a href="class_s_p_h_1_1_part_dynamics_by_cell_reduce.html">SPH::PartDynamicsByCellReduce</a></div><div class="ttdoc">Abstract class for reduce operation in a Eulerian constrain region. </div><div class="ttdef"><b>Definition:</b> particle_dynamics_bodypart.h:162</div></div>
<div class="ttc" id="class_s_p_h_1_1_part_interaction_dynamics_by_particle_html_a847115d728aed4328f13b239d59fc180"><div class="ttname"><a href="class_s_p_h_1_1_part_interaction_dynamics_by_particle.html#a847115d728aed4328f13b239d59fc180">SPH::PartInteractionDynamicsByParticle::exec</a></div><div class="ttdeci">virtual void exec(Real dt=0.0) override</div><div class="ttdef"><b>Definition:</b> particle_dynamics_bodypart.cpp:88</div></div>
<div class="ttc" id="class_s_p_h_1_1_part_simple_dynamics_by_particle_html"><div class="ttname"><a href="class_s_p_h_1_1_part_simple_dynamics_by_particle.html">SPH::PartSimpleDynamicsByParticle</a></div><div class="ttdoc">Abstract class for body part simple particle dynamics. </div><div class="ttdef"><b>Definition:</b> particle_dynamics_bodypart.h:70</div></div>
<div class="ttc" id="namespace_s_p_h_html_ace86b54c9f5761532f28d4ffc0dad8ff"><div class="ttname"><a href="namespace_s_p_h.html#ace86b54c9f5761532f28d4ffc0dad8ff">SPH::ListDataVector</a></div><div class="ttdeci">StdLargeVec&lt; ListData &gt; ListDataVector</div><div class="ttdef"><b>Definition:</b> sph_data_containers.h:44</div></div>
<div class="ttc" id="class_s_p_h_1_1_body_part_by_particle_html_a2da1d85be2fb9a62d595d1293f2fa74f"><div class="ttname"><a href="class_s_p_h_1_1_body_part_by_particle.html#a2da1d85be2fb9a62d595d1293f2fa74f">SPH::BodyPartByParticle::body_part_particles_</a></div><div class="ttdeci">IndexVector body_part_particles_</div><div class="ttdef"><b>Definition:</b> base_body_part.h:67</div></div>
<div class="ttc" id="class_s_p_h_1_1_part_interaction_dynamics_by_particle_with_update_html"><div class="ttname"><a href="class_s_p_h_1_1_part_interaction_dynamics_by_particle_with_update.html">SPH::PartInteractionDynamicsByParticleWithUpdate</a></div><div class="ttdoc">Abstract class for particle interaction involving in a body part with an extra update step...</div><div class="ttdef"><b>Definition:</b> particle_dynamics_bodypart.h:106</div></div>
<div class="ttc" id="class_s_p_h_1_1_part_dynamics_by_cell_reduce_html_a777096a05aab92a12e492621ed0fbd6c"><div class="ttname"><a href="class_s_p_h_1_1_part_dynamics_by_cell_reduce.html#a777096a05aab92a12e492621ed0fbd6c">SPH::PartDynamicsByCellReduce::exec</a></div><div class="ttdeci">virtual ReturnType exec(Real dt=0.0) override</div><div class="ttdef"><b>Definition:</b> particle_dynamics_bodypart.h:173</div></div>
<div class="ttc" id="base__particle__dynamics_8h_html"><div class="ttname"><a href="base__particle__dynamics_8h.html">base_particle_dynamics.h</a></div><div class="ttdoc">This is for the base classes of particle dynamics, which describe the interaction between particles...</div></div>
<div class="ttc" id="class_s_p_h_1_1_part_simple_dynamics_by_particle_html_a2b1ca5cb6f69ff9d5410bd851ade1f11"><div class="ttname"><a href="class_s_p_h_1_1_part_simple_dynamics_by_particle.html#a2b1ca5cb6f69ff9d5410bd851ade1f11">SPH::PartSimpleDynamicsByParticle::exec</a></div><div class="ttdeci">virtual void exec(Real dt=0.0) override</div><div class="ttdef"><b>Definition:</b> particle_dynamics_bodypart.cpp:69</div></div>
<div class="ttc" id="class_s_p_h_1_1_body_part_by_cell_html_a4d05ac7eea923c9f08f7a6ebdfcdc1f8"><div class="ttname"><a href="class_s_p_h_1_1_body_part_by_cell.html#a4d05ac7eea923c9f08f7a6ebdfcdc1f8">SPH::BodyPartByCell::body_part_cells_</a></div><div class="ttdeci">CellLists body_part_cells_</div><div class="ttdef"><b>Definition:</b> base_body_part.h:103</div></div>
<div class="ttc" id="class_s_p_h_1_1_part_dynamics_by_particle_html"><div class="ttname"><a href="class_s_p_h_1_1_part_dynamics_by_particle.html">SPH::PartDynamicsByParticle</a></div><div class="ttdoc">Abstract class for imposing body part dynamics by particles. That is the constrained particles will b...</div><div class="ttdef"><b>Definition:</b> particle_dynamics_bodypart.h:56</div></div>
<div class="ttc" id="class_s_p_h_1_1_part_dynamics_by_cell_html"><div class="ttname"><a href="class_s_p_h_1_1_part_dynamics_by_cell.html">SPH::PartDynamicsByCell</a></div><div class="ttdoc">Abstract class for imposing Eulerian constrain to a body. The constrained particles are in the tagged...</div><div class="ttdef"><b>Definition:</b> particle_dynamics_bodypart.h:143</div></div>
<div class="ttc" id="class_s_p_h_1_1_part_interaction_dynamics_by_particle_with_update_html_ac5f215bf7dcbec83cb4eb636dd9465bf"><div class="ttname"><a href="class_s_p_h_1_1_part_interaction_dynamics_by_particle_with_update.html#ac5f215bf7dcbec83cb4eb636dd9465bf">SPH::PartInteractionDynamicsByParticleWithUpdate::exec</a></div><div class="ttdeci">virtual void exec(Real dt=0.0) override</div><div class="ttdef"><b>Definition:</b> particle_dynamics_bodypart.cpp:107</div></div>
<div class="ttc" id="class_s_p_h_1_1_s_p_h_body_html"><div class="ttname"><a href="class_s_p_h_1_1_s_p_h_body.html">SPH::SPHBody</a></div><div class="ttdoc">SPHBody is a base body with basic data and functions. Its derived class can be a real fluid body...</div><div class="ttdef"><b>Definition:</b> base_body.h:61</div></div>
<div class="ttc" id="class_s_p_h_1_1_part_dynamics_by_particle_reduce_html"><div class="ttname"><a href="class_s_p_h_1_1_part_dynamics_by_particle_reduce.html">SPH::PartDynamicsByParticleReduce</a></div><div class="ttdoc">reduce operation in a Lagrangian contrained region. </div><div class="ttdef"><b>Definition:</b> particle_dynamics_bodypart.h:227</div></div>
<div class="ttc" id="class_s_p_h_1_1_part_interaction_dynamics_by_particle1_level_html"><div class="ttname"><a href="class_s_p_h_1_1_part_interaction_dynamics_by_particle1_level.html">SPH::PartInteractionDynamicsByParticle1Level</a></div><div class="ttdef"><b>Definition:</b> particle_dynamics_bodypart.h:124</div></div>
<div class="ttc" id="class_s_p_h_1_1_part_dynamics_by_cell_html_a0ffe4851a64c6f099e91f00bcebb061a"><div class="ttname"><a href="class_s_p_h_1_1_part_dynamics_by_cell.html#a0ffe4851a64c6f099e91f00bcebb061a">SPH::PartDynamicsByCell::exec</a></div><div class="ttdeci">virtual void exec(Real dt=0.0) override</div><div class="ttdef"><b>Definition:</b> particle_dynamics_bodypart.cpp:152</div></div>
<div class="ttc" id="namespace_s_p_h_html_a13c51270955f8a621fc497426bf857ee"><div class="ttname"><a href="namespace_s_p_h.html#a13c51270955f8a621fc497426bf857ee">SPH::PartIteratorByParticle</a></div><div class="ttdeci">void PartIteratorByParticle(const IndexVector &amp;body_part_particles, const ParticleFunctor &amp;particle_functor, Real dt)</div><div class="ttdef"><b>Definition:</b> particle_dynamics_bodypart.cpp:12</div></div>
<div class="ttc" id="namespace_s_p_h_html_a4e597758263b48b80917ed5c8769bf72"><div class="ttname"><a href="namespace_s_p_h.html#a4e597758263b48b80917ed5c8769bf72">SPH::PartIteratorByParticle_parallel</a></div><div class="ttdeci">void PartIteratorByParticle_parallel(const IndexVector &amp;body_part_particles, const ParticleFunctor &amp;particle_functor, Real dt)</div><div class="ttdef"><b>Definition:</b> particle_dynamics_bodypart.cpp:20</div></div>
<div class="ttc" id="namespace_s_p_h_html_aa72cf1f63790f923a029b77f683b9a5e"><div class="ttname"><a href="namespace_s_p_h.html#aa72cf1f63790f923a029b77f683b9a5e">SPH::ParticleFunctor</a></div><div class="ttdeci">std::function&lt; void(size_t, Real)&gt; ParticleFunctor</div><div class="ttdef"><b>Definition:</b> base_particle_dynamics.h:49</div></div>
<div class="ttc" id="class_s_p_h_1_1_part_interaction_dynamics_by_particle1_level_html_a63351b1b83a00f961d0e8730d4207f52"><div class="ttname"><a href="class_s_p_h_1_1_part_interaction_dynamics_by_particle1_level.html#a63351b1b83a00f961d0e8730d4207f52">SPH::PartInteractionDynamicsByParticle1Level::exec</a></div><div class="ttdeci">virtual void exec(Real dt=0.0) override</div><div class="ttdef"><b>Definition:</b> particle_dynamics_bodypart.cpp:129</div></div>
<div class="ttc" id="namespace_s_p_h_html_a490c731ce5cb07b1b43f5ee3eed3ce5b"><div class="ttname"><a href="namespace_s_p_h.html#a490c731ce5cb07b1b43f5ee3eed3ce5b">SPH::PartIteratorByCell</a></div><div class="ttdeci">void PartIteratorByCell(const CellLists &amp;body_part_cells, const ParticleFunctor &amp;particle_functor, Real dt)</div><div class="ttdef"><b>Definition:</b> particle_dynamics_bodypart.cpp:34</div></div>
<div class="ttc" id="namespace_s_p_h_html"><div class="ttname"><a href="namespace_s_p_h.html">SPH</a></div><div class="ttdef"><b>Definition:</b> solid_body_supplementary.cpp:9</div></div>
<div class="ttc" id="class_s_p_h_1_1_particle_dynamics_html"><div class="ttname"><a href="class_s_p_h_1_1_particle_dynamics.html">SPH::ParticleDynamics</a></div><div class="ttdoc">The base class for all particle dynamics This class contains the only two interface functions availab...</div><div class="ttdef"><b>Definition:</b> base_particle_dynamics.h:145</div></div>
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